java - How to make sprites move from one place to another place -


i'm using libgdx create game got problem: how make sprite move 1 location marked click location marked click? need smooth animation.

here's code have done: main application implements applistener , inputlistener.

public class lgame implements applicationlistener {  public static field field; private spritebatch bat; private listener listener;  @override public void create() {     field = new field();     bat = new spritebatch();     listener = new listener();     gdx.input.setinputprocessor(listener); }  @override public void render() {     bat.begin();     bat.draw(field.gettexture(), 0, 0);     for(int = 0; <= 31; i++)         if(!field.getfigure(i).iseaten())             bat.draw(field.getfigure(i).gettexture(), field.getfigure(i).getposx()*64, field.getfigure(i).getposy()*64);     bat.end(); } 

"render" method iterate collection "field" contained objects on scene.

public class listener implements inputprocessor {  private int inx; private int iny; private int tomove = 32; private boolean iswhiteturn = true;  @override public boolean touchdown(int arg0, int arg1, int arg2, int arg3) {     inx = arg0 / 64;     iny = (512 - arg1) / 64;     if(tomove == 32){         if(lgame.field.poll(inx, iny) != 32 && lgame.field.getfigure(lgame.field.poll(inx, iny)).iswhite == iswhiteturn ){             tomove = lgame.field.poll(inx, iny);         }     }else{         if(lgame.field.poll(inx, iny) != 32){             if(lgame.field.getfigure(tomove).ismoveright(inx, iny)){                 lgame.field.eatfigure(lgame.field.poll(inx, iny));                 lgame.field.setfigurepos(inx, iny, tomove);                 iswhiteturn = !iswhiteturn;                 tomove = 32;             }else{                 tomove = 32;             }         }else{             if(lgame.field.getfigure(tomove).ismoveright(inx, iny)){                 lgame.field.setfigurepos(inx, iny, tomove);                 iswhiteturn = !iswhiteturn;                 tomove = 32;             }else{                 tomove = 32;             }         }     }     return false; } 

"touchdown" method called when mouse clicked; have done changing position of object, need animate changing.

look universal tween engine

it can used create smooth easing between variable(s). movement animation, fading, scaling or can think of.


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